kofsky吧 关注:1,724贴子:56,831
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IP属地:四川来自Android客户端1楼2019-05-28 11:08回复
    [state -2,a]
    type = Explod
    ;triggerall = RoundState <= 2
    trigger1 = Facing = 1
    trigger1 = numexplod(20005) = 0
    anim =f2005
    id = 20005
    postype = back
    bindtime = -1
    pos = 29,210
    sprpriority = 96
    removetime = -1
    ownpal = 1
    ontop = 1
    scale = 0.75,0.75
    pausemovetime = 999999
    supermovetime = 999999
    [state -2,a]
    type = Explod
    ;triggerall = RoundState <= 2
    trigger1 = Facing = -1
    trigger1 = numexplod(20005) = 0
    anim =f2005
    id = 20005
    postype = back
    bindtime = -1
    pos = 29,210
    sprpriority = 98
    removetime = -1
    ownpal = 1
    facing = 1
    ontop = 1
    scale = 0.75,0.75
    pausemovetime = 999999
    supermovetime = 999999
    [state a]
    type = removeexplod
    trigger1 = RoundState != 2
    ;trigger1 = RoundState != 4
    trigger2 = matchover
    id = 20005
    [state a]
    type = ModifyExplod
    trigger1 = 1
    ID = 20005
    scale = (power * 0.001 - floor(power*0.001))*0.75,0.75;0.4*2
    [state -2,a]
    type = Explod
    ;triggerall = RoundState <= 2
    trigger1 = Facing = 1
    trigger1 = numexplod(20006) = 0
    anim =f2006
    id = 20006
    postype = back
    bindtime = -1
    pos = 29,210
    sprpriority = 96
    removetime = -1
    ownpal = 1
    ontop = 1
    scale = 0.75,0.75
    pausemovetime = 999999
    supermovetime = 999999
    [state -2,a]
    type = Explod
    ;triggerall = RoundState <= 2
    trigger1 = Facing = -1
    trigger1 = numexplod(20006) = 0
    anim =f2006
    id = 20006
    postype = back
    bindtime = -1
    pos = 29,210
    sprpriority = 98
    removetime = -1
    ownpal = 1
    facing = 1
    ontop = 1
    scale = 0.75,0.75
    pausemovetime = 999999
    supermovetime = 999999
    [state a]
    type = removeexplod
    trigger1 = RoundState != 2
    ;trigger1 = RoundState != 4
    trigger2 = matchover
    id = 20006
    [state a]
    type = ModifyExplod
    trigger1 = power < 5000
    ID = 20006
    scale = 0,0
    [state a]
    type = ModifyExplod
    trigger1 = power >= 5000
    ID = 20006
    scale = 0.75,0.75


    IP属地:四川来自Android客户端3楼2019-05-28 11:09
    回复
      6、若改为普通血条后又想改为计分血条,直接使用add004pie工具更改即可,部分人物显示血条代码使用了FVAR(19)或者FVAR(5)等,请自行更改。
      7、应该不会有更新了,没时间弄了


      IP属地:四川来自Android客户端4楼2019-05-28 11:10
      回复
        / s/1SE6gWu5HO8OjyxReAL77g Q,提取码:cb2t


        IP属地:四川来自Android客户端8楼2019-05-28 19:15
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          看8楼


          IP属地:四川来自Android客户端12楼2019-05-29 13:32
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            补链12XZ4wp1WxBa-6b95epGosQ v0yl大整合主程序跟换为1.0,1.1太容易闪退了


            IP属地:四川26楼2020-06-25 11:28
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              更新:再次更换为1.1主程序,根据大神beterhans的教程,修改了易闪退人物的AIR文件(如斑鸠氏的人物等),防止主程序闪退,地址不变


              IP属地:四川28楼2021-05-02 22:58
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