[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = numexplod(20005) = 0
anim =f2005
id = 20005
postype = back
bindtime = -1
pos = 29,210
sprpriority = 96
removetime = -1
ownpal = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = numexplod(20005) = 0
anim =f2005
id = 20005
postype = back
bindtime = -1
pos = 29,210
sprpriority = 98
removetime = -1
ownpal = 1
facing = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state a]
type = removeexplod
trigger1 = RoundState != 2
;trigger1 = RoundState != 4
trigger2 = matchover
id = 20005
[state a]
type = ModifyExplod
trigger1 = 1
ID = 20005
scale = (power * 0.001 - floor(power*0.001))*0.75,0.75;0.4*2
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = numexplod(20006) = 0
anim =f2006
id = 20006
postype = back
bindtime = -1
pos = 29,210
sprpriority = 96
removetime = -1
ownpal = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = numexplod(20006) = 0
anim =f2006
id = 20006
postype = back
bindtime = -1
pos = 29,210
sprpriority = 98
removetime = -1
ownpal = 1
facing = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state a]
type = removeexplod
trigger1 = RoundState != 2
;trigger1 = RoundState != 4
trigger2 = matchover
id = 20006
[state a]
type = ModifyExplod
trigger1 = power < 5000
ID = 20006
scale = 0,0
[state a]
type = ModifyExplod
trigger1 = power >= 5000
ID = 20006
scale = 0.75,0.75
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = numexplod(20005) = 0
anim =f2005
id = 20005
postype = back
bindtime = -1
pos = 29,210
sprpriority = 96
removetime = -1
ownpal = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = numexplod(20005) = 0
anim =f2005
id = 20005
postype = back
bindtime = -1
pos = 29,210
sprpriority = 98
removetime = -1
ownpal = 1
facing = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state a]
type = removeexplod
trigger1 = RoundState != 2
;trigger1 = RoundState != 4
trigger2 = matchover
id = 20005
[state a]
type = ModifyExplod
trigger1 = 1
ID = 20005
scale = (power * 0.001 - floor(power*0.001))*0.75,0.75;0.4*2
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = 1
trigger1 = numexplod(20006) = 0
anim =f2006
id = 20006
postype = back
bindtime = -1
pos = 29,210
sprpriority = 96
removetime = -1
ownpal = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state -2,a]
type = Explod
;triggerall = RoundState <= 2
trigger1 = Facing = -1
trigger1 = numexplod(20006) = 0
anim =f2006
id = 20006
postype = back
bindtime = -1
pos = 29,210
sprpriority = 98
removetime = -1
ownpal = 1
facing = 1
ontop = 1
scale = 0.75,0.75
pausemovetime = 999999
supermovetime = 999999
[state a]
type = removeexplod
trigger1 = RoundState != 2
;trigger1 = RoundState != 4
trigger2 = matchover
id = 20006
[state a]
type = ModifyExplod
trigger1 = power < 5000
ID = 20006
scale = 0,0
[state a]
type = ModifyExplod
trigger1 = power >= 5000
ID = 20006
scale = 0.75,0.75