新游戏模式:警戒哨巡逻
We have developed this new game mode basedon the feedback we’ve been getting for the last few months from our veteranplayers primarily, asking for a less guided tactical experience than Skirmishesand instead seeking a much more open ended game mode, where no engagement isgoing to be entirely identical - not as a replacement to Skirmishes but rathersomething different to co-exist with it.
我们根据过去几个月从我们的老玩家那里获得的反馈开发了这种新的游戏模式,主要是要求比散兵战模式更少的导向性战术体验,同时寻求更开放的游戏模式,在这种模式下,没有任何交战是完全相同的——它不是替代散兵战的模式,而是与其共存的不同内容。
The above feedback is what we focused onwhen designing Picket Patrol - we hope the mode will provide our players withsomething quite different to Skirmishes as it is our belief that different gamemodes need to drastically differ in design in order to justify the need forseveral game modes at all.
以上反馈是我们在设计警戒哨巡逻时所关注的——我们希望该模式将为我们的玩家提供与散兵战完全不同的内容,因为我们相信不同的游戏模式要在设计上大不相同,才能证明一个游戏内置几个模式才是符合需求的。
We’d like to thank you all for yourfeedback, old and new, and we hope you will continue submitting it in order tohelp us grow the game.
我们非常感谢大家的反馈,无论新旧,我们希望您继续提交,以帮助我们发展游戏。