对了,LZ刚刚发现里面没包含NFS:Carbon Geometry Compiler和NFS:Carbon Texture Compiler,这两个一个是做完后转成10的BIN模型的,另一个是把贴图打包成10的BIN贴图文件的。
那个文件的说明里有写,但是没有这些工具,要麻烦大家去找找了。或者LZ找到后再发出来补充。
NFS:Carbon Geometry Compiler
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- support uncompressed ZModeler v1.x .z3d file format;
- support popular .obj that is available many 3d
editors;
- autosculpt feature - you can create your own parts
that will be automatically converts to autosculpt
parts;
- compile multiple files into one geometry.bin, that
mean if you have in the same folder more than one
source file (.z3d or .obj) then compiler will import
data from all this files except files that have a
'_e' at the end of name (eg. bodykits_e.z3d);
- automatically convert parts, textures and materials
names (eg. miata_base_a, miata_BASE_a => MIATA_BASE_A);
- prefix feature - you can create a template parts like
base_a (.z3d or .obj), %_MISC (text files) that will
be replaced to full names like miata_base_a at
compilling;
- execute script - after compilling gc.cmd will be
executed, in this file you can add any commands eg.:
copy geometry.bin "e:\nfsc\cars\miata\geometry.bin",
that mean that geometry from folder where is nfsgc.exe
will be copied into e:\nfsc\cars\miata\geometry.bin;
- linking parts - game use LOD system, so there are a
quality levels, generic from _A (best) to _E (worst).
You can use link feature to copy original parts as
this quality levels. Of course you can also create
another parts for ex. copy kit01 to kit02;
NFS:Carbon Texture Compiler
======================================================
- creates textures.bin archives from textures in Direct
Draw Surface format (.dds);
- supports DXT1 and DXT5 compression types;
- compatible with NFS:Carbon and NFS:ProStreet;
- maximum texture dimensions are 2048 x 2048 pixels;
- execute script - after compilling tc.cmd will be
executed, in this file you can add any commands eg.:
copy textures.bin "e:\nfsc\cars\miata\textures.bin",
that mean that geometry from folder where is
nfs-c_ps-tc.exe;
will be copied into e:\nfsc\cars\miata\textures.bin;
- direct folder feature - that mean if you create
'texture' folder where is Compiler's .exe then popup
dialog for Open File will be not executed. Compiler
will search textures into this folder;