ryujinx吧 关注:57,862贴子:182,068
  • 1回复贴,共1

龙神模拟器18.1.0启动黎之轨迹2闪退

只看楼主收藏回复

有大佬帮看看么,下面是错误日志:
00:00:05.078 |S| HLE.OsThread.3 ServiceHid ActiveNpadImpl: Stubbed. {appletResourceUserId: 1 ; revision: 3}
00:00:05.079 |S| HLE.OsThread.3 ServiceHid SetSupportedNpadStyleSet: Stubbed. {pid: 127 ; appletResourceUserId: 1 ; type: ProController, Handheld, JoyconPair}
00:00:05.085 |I| GUI.WindowThread Hid SetupNpad: Disconnected Controller JoyconPair from Player2
00:00:05.085 |I| GUI.WindowThread Hid SetupNpad: Disconnected Controller ProController from Player3
00:00:05.085 |S| HLE.OsThread.3 ServiceHid SetSupportedNpadIdType: Stubbed. 2 Players: Player1,Handheld
00:00:05.094 |S| HLE.OsThread.47 ServiceAcc InitializeApplicationInfo: Stubbed. {TitleId: 72232279462649856}
00:00:05.106 |S| HLE.OsThread.47 ServiceAcc IsUserAccountSwitchLocked: Stubbed.
00:00:05.109 |S| HLE.OsThread.47 ServiceNs CheckAddOnContentMountStatus: Stubbed.
00:00:06.339 |I| HLE.OsThread.11 AudioRenderer AcquireSessionId: Registered new renderer (0)
00:00:06.340 |I| HLE.OsThread.11 AudioRenderer Initialize: Initializing with REV12
00:00:06.364 |I| AudioProcessor.Worker AudioRenderer Work: Starting audio processor
00:00:06.364 |I| AudioRendererManager.Worker AudioRenderer SendCommands: Starting audio renderer
00:00:06.374 |I| HLE.OsThread.11 AudioRenderer Start: Starting renderer id 0
00:00:06.486 |I| AudioProcessor.Worker Audio EnsureAudioStreamSetup: New audio stream setup with a target sample count of 240
00:00:06.667 |E| AudioRendererManager.Worker Application : Unhandled exception caught: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Ryujinx.Audio.Renderer.Server.Performance.PerformanceManagerGeneric`3.GetNextEntry(PerformanceEntryAddresses& performanceEntry, PerformanceDetailType detailType, PerformanceEntryType entryType, Int32 nodeId) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\Performance\PerformanceManagerGeneric.cs:line 235
at Ryujinx.Audio.Renderer.Server.CommandGenerator.GenerateEffect(MixState& mix, Int32 effectId, BaseEffect effect) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\CommandGenerator.cs:line 760
at Ryujinx.Audio.Renderer.Server.CommandGenerator.GenerateEffects(MixState& mix) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\CommandGenerator.cs:line 835
at Ryujinx.Audio.Renderer.Server.CommandGenerator.GenerateSubMix(MixState& subMix) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\CommandGenerator.cs:line 1018
at Ryujinx.Audio.Renderer.Server.CommandGenerator.GenerateSubMixes() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\CommandGenerator.cs:line 1062
at Ryujinx.Audio.Renderer.Server.AudioRenderSystem.GenerateCommandList(CommandList& commandList) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\AudioRenderSystem.cs:line 628
at Ryujinx.Audio.Renderer.Server.AudioRenderSystem.SendCommands() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\AudioRenderSystem.cs:line 675
at Ryujinx.Audio.Renderer.Server.AudioRendererManager.SendCommands() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Audio\Renderer\Server\AudioRendererManager.cs:line 235
at System.Threading.Thread.StartCallback()


IP属地:浙江1楼2024-11-17 14:25回复
    PC版不香吗,非得用模拟器


    IP属地:湖南来自Android客户端3楼2024-11-19 12:02
    回复