OpenGL information:
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1650/PCIe/SSE2
Version: 4.6.0 NVIDIA 461.56
Shading Language Version: 4.60 NVIDIA
Maximum Vertex Array Size: 1048576 vertices
Maximum Texture Size: 32768 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096
Maximum Texture Img Units: 32
Program settings:
XResolution = 1920
YResolution = 1440
FullScreen = 0
WideScreen = 1
VSync = 1
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 1650/PCIe/SSE2
Version: 4.6.0 NVIDIA 461.56
Shading Language Version: 4.60 NVIDIA
Maximum Vertex Array Size: 1048576 vertices
Maximum Texture Size: 32768 texels
Maximum Vertex Attributes: 16
Maximum Vertex Uniforms: 4096
Maximum Texture Img Units: 32
Program settings:
XResolution = 1920
YResolution = 1440
FullScreen = 0
WideScreen = 1
VSync = 1