Hi everyone,
Today marks the 1.0 release of Stranded Deep!
The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these.
We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams.
We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful.
Thanks so much again to everyone who has been a part of the journey.
Stay Alive!
— Beam Team
Bug Fixes- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene.
- Fixed Creative and Passive game modes resetting when loading saved game.
- Fixed the Watch not showing correctly on Apple M1 silicon.
- Fixed 'Steam not initialized' errors when launching macOS app outside Steam.
- Fixed ‘null’ session id displaying for client.
- Fixed some German and Russian localizations.
- Fixed missing localization terms.
Changes- Added native Apple M1 silicon builds.
- Added Metal graphics API support for macOS builds.
- Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.
New Features- Localized the Map Editor.
Dev Notes- Upgraded to Unity 2021.2.7f1
- Upgraded to Steam SDK 1.52
大家好,
今天标志着1.0版本的搁浅深度!
1.0的发行版代表着Stranged Deep功能已经完成。我们已经实现了我们的高级别目标,现在正专注于稳定性和生活质量修复。我们还有一些剩余的多人游戏问题需要解决,我们有一个专门的团队致力于解决这些问题。
我们想花点时间感谢所有支持我们的人。游戏和社区的发展远远超出了我们的预期。本和我最初是从我们的后屋开始这个项目的。我们之前没有行业经验,我们只是两个有着很酷想法的孩子,他们想制作他们的第一个游戏。我记得蒸汽绿灯的概念,在海上的小木筏…我们从来没有想到社区会像他们那样支持它。它的发展超出了我们最疯狂的梦想。
一路上我们遇到了一些了不起的人。我们与Funlabs和Abstraction的团队交了朋友,他们努力将游戏带到控制台上。与第一大派对及其背后的人一起工作也是一次很棒的经历。Steam、Epic、索尼、微软和任天堂的每一位员工都非常乐于合作,他们为我们提供了我们做梦也想不到的机会。当然,我们在北海滩游戏的出版兄弟自2015年以来一直支持我们,并支持我们的每一步。你们所有人都帮助陷入了比我们两人想象的更大的困境。您使我们能够确保我们作为一个工作室的未来,我们期待着从这次经历中学到的一切,并用它来变得更大更好。我们永远心存感激。
再次非常感谢所有参与此次旅程的人。
活着!
-射束队
漏洞修补
-修复了在结束游戏场景后返回主菜单时主机和/或客户端崩溃的问题。
-修正了加载已保存游戏时重置创造性和被动游戏模式的问题。
-修正了Apple M1硅上手表显示不正确的问题。
-修复了在Steam外部启动macOS应用程序时出现的“Steam未初始化”错误。
-修复了客户端显示的“空”会话id。
-修正了一些德语和俄语的本地化。
-修复了缺少的本地化术语。
变化
-添加了原生Apple M1硅版本。
-增加了对macOS版本的金属图形API支持。
-将“工艺”菜单“要求工艺等级标签颜色”更改为红色,以更清楚地表明这是一项缺失的要求。
新功能
-本地化地图编辑器。
开发说明
-升级至Unity 2021.2.7f1
-升级至Steam SDK 1.52
Today marks the 1.0 release of Stranded Deep!
The release of 1.0 represents that Stranded Deep is feature complete. We’ve achieved our high-level goals and are now focusing on stability and quality-of-life fixes. We have some remaining multiplayer issues to fix and we have a dedicated team working on fixing these.
We’d like to take a moment to thank everyone who has supported us. The game and community has grown far beyond anything we ever could have expected. Ben and I originally started this project out of our back rooms. We had no previous industry experience, we were just two kids with a cool idea who wanted to make their first game. I remember the Steam Greenlight concept with the little raft on the ocean… we never could have guessed the community would get behind it the way they did. It has grown beyond our wildest dreams.
We’ve met some amazing people along the way. We’ve made friends with the teams at Funlabs and Abstraction who worked hard to bring the game to consoles. It’s also been a great experience working with the big first parties and the people behind them. Everyone at Steam, Epic, Sony, Microsoft and Nintendo has been great to work with and they’ve given us opportunities that we never would have dreamed of. And of course, our publishing brothers at North Beach Games who have been with us since 2015 and supported us every step of the way. All of you have helped grow Stranded Deep into something bigger than the two of us ever could have expected. You’ve enabled us to secure our future as a studio and we’re looking forward to taking everything we’ve learned from this experience and using it to grow bigger and better. We’re forever grateful.
Thanks so much again to everyone who has been a part of the journey.
Stay Alive!
— Beam Team
Bug Fixes- Fixed host and/or client crashing when returning to the main menu after completing the endgame scene.
- Fixed Creative and Passive game modes resetting when loading saved game.
- Fixed the Watch not showing correctly on Apple M1 silicon.
- Fixed 'Steam not initialized' errors when launching macOS app outside Steam.
- Fixed ‘null’ session id displaying for client.
- Fixed some German and Russian localizations.
- Fixed missing localization terms.
Changes- Added native Apple M1 silicon builds.
- Added Metal graphics API support for macOS builds.
- Changed Crafting Menu required crafting level label color to red to make it clearer that it is a missing requirement.
New Features- Localized the Map Editor.
Dev Notes- Upgraded to Unity 2021.2.7f1
- Upgraded to Steam SDK 1.52
大家好,
今天标志着1.0版本的搁浅深度!
1.0的发行版代表着Stranged Deep功能已经完成。我们已经实现了我们的高级别目标,现在正专注于稳定性和生活质量修复。我们还有一些剩余的多人游戏问题需要解决,我们有一个专门的团队致力于解决这些问题。
我们想花点时间感谢所有支持我们的人。游戏和社区的发展远远超出了我们的预期。本和我最初是从我们的后屋开始这个项目的。我们之前没有行业经验,我们只是两个有着很酷想法的孩子,他们想制作他们的第一个游戏。我记得蒸汽绿灯的概念,在海上的小木筏…我们从来没有想到社区会像他们那样支持它。它的发展超出了我们最疯狂的梦想。
一路上我们遇到了一些了不起的人。我们与Funlabs和Abstraction的团队交了朋友,他们努力将游戏带到控制台上。与第一大派对及其背后的人一起工作也是一次很棒的经历。Steam、Epic、索尼、微软和任天堂的每一位员工都非常乐于合作,他们为我们提供了我们做梦也想不到的机会。当然,我们在北海滩游戏的出版兄弟自2015年以来一直支持我们,并支持我们的每一步。你们所有人都帮助陷入了比我们两人想象的更大的困境。您使我们能够确保我们作为一个工作室的未来,我们期待着从这次经历中学到的一切,并用它来变得更大更好。我们永远心存感激。
再次非常感谢所有参与此次旅程的人。
活着!
-射束队
漏洞修补
-修复了在结束游戏场景后返回主菜单时主机和/或客户端崩溃的问题。
-修正了加载已保存游戏时重置创造性和被动游戏模式的问题。
-修正了Apple M1硅上手表显示不正确的问题。
-修复了在Steam外部启动macOS应用程序时出现的“Steam未初始化”错误。
-修复了客户端显示的“空”会话id。
-修正了一些德语和俄语的本地化。
-修复了缺少的本地化术语。
变化
-添加了原生Apple M1硅版本。
-增加了对macOS版本的金属图形API支持。
-将“工艺”菜单“要求工艺等级标签颜色”更改为红色,以更清楚地表明这是一项缺失的要求。
新功能
-本地化地图编辑器。
开发说明
-升级至Unity 2021.2.7f1
-升级至Steam SDK 1.52