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【钢铁雄心IV】开发日志 2017.4.19 生产许可&地图等

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Hi everyone! I hope you had a nice Easter break Today we continue showing stuff for the unannounced DLC and the Oak (1.4) update. For those who haven't been following, the main points of the Oak patch is to get some big difficult changes through for the AI, helping us with things that have long been problems, as well as make air warfare a much more pleasurable experience (more info on these in later diaries as they are still in progress right now). The main topics are License Production and changes to the map. Enjoy!
License Production
As we mentioned in the previous dev diary, nations will now have a new way of acquiring the equipment they need. If a nation lacks the required technology to produce what they need, they can request a license to produce foreign equipment, such as tanks, airplanes or guns, in local factories. Historically, this happened in various forms, ranging from full local manufacturing to assembly of foreign vehicles with or without adapting the designs to use locally sourced parts. The famous Swedish Bofors 40mm was extensively license produced and the Canadian Grizzly tank was a locally produced variant of the Sherman M4 design.
In the game, a nation with good relations with a foreign nation can request a license to produce the foreign equipment. The types equipment a nation is willing to license out is dependent on their relations. Germany, for example, may not be willing to license out their latest tank or fighter designs to other nations, but would be happy to provide Panzer IIs to friendly or neutral nations.

National Focuses will also be able to provide licenses, or provide bonuses to license production. In the last dev diary, we showed you the Romanian National Focus Tree. Some of these focuses references License Production, including the Acquire Fighters focus, which triggers the Fighter Competition event.

Producing licensed equipment will not be quite as efficient as producing your own designs, however. A cutting edge licenced production will have a noticeable output penalty, but a design a few years old will be almost as efficient to produce as your own technology. If you aren’t in the same faction as the owner of the design, you will also receive a little bit less technical support and manufacturing assistance.

Licensing equipment also give you a research bonus if you want to unlock making your own. This feature comes with the yet-to-be-announced DLC.


IP属地:广东1楼2017-04-19 21:50回复
    Map update
    Different terrains are important, but it was not always as easy to see the difference between them as it could be. For Oak we have updated and changed map textures to make this much clearer. Particularly hills and mountains were in need of this, but forests also got a bump in clarity.





    IP属地:广东2楼2017-04-19 21:53
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      Impassable areas

      A common problem that seems to pop up no matter how many times we think we have solved it is AI over-committing to Africa. There has been a lot of community feedback on this and we were hesitant to just make a hole in Africa as some mods do, but we still felt something needed to be done so we decided to go with a slightly different approach in Oak and have implemented a new kind of impassable areas. It's fairly realistic that large troop movements can not be done through Sahara in HOI4's time frame, so we have decide to block them off for troops and avoid any case where AI may be tempted to commit more troops there than what makes sense. It seems to help the axis AI out a lot and creates more interesting small-scale fighting for players as well. Right now there is no way to un-impassable these areas, but I feel like its a logical step in the future where people may be playing past the WW2 era to be allowed to do some expensive project and build a highway across.

      We have also set up several borders as impassable to block passage across some areas of the Himalayas and others mountain ranges in that area (Afghanistan now is even tougher to take with more border choke-points like the Khyber Pass). While you can't enter impassable areas controlling surrounding areas will flip impassable states so if you control Africa it will look that way on the map also without say a hole in the middle.


      Also don't forget to tune in at 16:00CET on w()ww.twitch.tv/paradoxinteractive today where me and Daniel present the final episode of Paradox News Network (only true news!) dev MP with the Millennium Dawn mod.
      See you next week for more diary goodness where SteelVolt will be talking about AI stuff!


      IP属地:广东3楼2017-04-19 21:56
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        来自手机贴吧4楼2017-04-19 22:03
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          我们在鼓捣下一个DLC以及1.4版本的内容,提醒不仔细看DD的孩子们一声,1.4的主要内容是AI改进、空军系统优化,不过这些都不是今天的主题。本期主题如贴子标题所示。
          生产许可
          缺乏相应科技的国家现在可以通过要求生产许可来用自己的工厂生产他国各型装备。AI愿意提供的许可的种类与两国关系有关。比如德国一般不会提供虎豹的生产许可,但乐意允许中立或友好国家生产2号坦克这样的东西。
          (如图所示,生产许可需要民工厂购买)
          一些特定国策也会与生产许可有关,比如上次展示的罗马尼亚国策里的“获得战斗机”,将会触发一个外国(德法意英美)军备竞标的事件。
          生产国外产品会有效率减成,该产品科技越新,减成越大,生产几年前的老旧进口货的效率与国货相差无几。如果你和卖家不在同一阵营,你获得的科技援助与生产协助相对较少(效率低?)。购买生产许可也会给你自己的相应科技加成。
          这个内容在下个未命名DLC里。


          IP属地:广东5楼2017-04-19 22:12
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            地图,是1.4的更新内容。
            如一楼的图,地形清晰化,P社抄MOD毫不手软系列。
            不可通过地区
            如图,做出了类似V2里的不可通行边界,设置在撒哈拉、阿富汗、喜马拉雅地区,和MOD的区别在于,撒哈拉地区不是一片空白,其控制权会在占领周围地区后移交,让地图看起来漂亮点。。。
            欢迎大家围观P社直播今天16:00CET现代MOD联机,隐藏过的链接在一楼。
            下周聊AI。


            IP属地:广东6楼2017-04-19 22:21
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              P社:我们把前代的机制复活了,是不是很强啊


              IP属地:广东7楼2017-04-19 22:26
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                p社懒汉终于回来了


                IP属地:福建来自Android客户端9楼2017-04-19 23:31
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                  IP属地:山东来自iPhone客户端10楼2017-04-19 23:42
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                    淦tmd 谍报就死活不拿回来么


                    IP属地:广东来自Android客户端11楼2017-04-20 00:03
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                      每次看到意大利百万雄师过撒哈拉就觉得...


                      IP属地:湖南来自iPhone客户端12楼2017-04-20 00:06
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                        楼主知道4月4号的新dlc什么内容吗


                        IP属地:安徽来自iPhone客户端13楼2017-04-20 00:06
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                          從此玩盟國不能再把軸心百萬大軍餓死在沙漠了


                          IP属地:中国香港14楼2017-04-20 01:56
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                            喜马拉雅不能通行的话,尼泊尔不丹怎么搞呢,全国都在大山上


                            IP属地:河北15楼2017-04-20 07:28
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