Hello, and welcome to the 41st development diary for Hearts of Iron IV.
In HoI4, we call our basic military unit for a division, even if it may be as small as a single battalion, or as large 30 battalions. These can be grouped into what we call Armies. They have been referred to as command groups in the past, but that concept was a bit confusing. An Army is the entity which interacts with battleplans, and be given a commander. You can have as many armies as you want, but you need at least 1 division in each. Each Army can be named to whatever you want it to be.
Armies are organised in Theatres, which is a convenient aspect to group divisions according to your needs. Theatres do not have a specific area they cover, but besides giving a proper UI for quick access and a reference name, you can also define the reinforcement priority for that theatre compared to others.
There are two levels of commanders that can be assigned to armies, generals and field marshals. They both have skill levels that grow as they gain experience, which impacts the abilties of the divisions to fight.
The commanders also have traits, which can be gained if they fullfill some relevant criteria while fighting. Progress in trait gaining is tracked, and when they reach 100%, the trait is activated.
However, a commander can only have 5 traits, so they won’t catch them all.
In HoI4, we call our basic military unit for a division, even if it may be as small as a single battalion, or as large 30 battalions. These can be grouped into what we call Armies. They have been referred to as command groups in the past, but that concept was a bit confusing. An Army is the entity which interacts with battleplans, and be given a commander. You can have as many armies as you want, but you need at least 1 division in each. Each Army can be named to whatever you want it to be.
Armies are organised in Theatres, which is a convenient aspect to group divisions according to your needs. Theatres do not have a specific area they cover, but besides giving a proper UI for quick access and a reference name, you can also define the reinforcement priority for that theatre compared to others.
There are two levels of commanders that can be assigned to armies, generals and field marshals. They both have skill levels that grow as they gain experience, which impacts the abilties of the divisions to fight.
The commanders also have traits, which can be gained if they fullfill some relevant criteria while fighting. Progress in trait gaining is tracked, and when they reach 100%, the trait is activated.
However, a commander can only have 5 traits, so they won’t catch them all.