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DUELYST BETA 0.50.0更新日志

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转自 官方论坛

GAUNTLET CHANGES

As we prepare to take The Gauntlet draft mode out of preview we are making a few tweaks based on results from the testing period thus far.
The biggest change you will notice is that each Gauntlet run can now last up to 12 wins.
Things that have not changed: Entry costs 150 Gold. You will always earn 1 Spirit Orb for entering The Gauntlet, regardless of wins. You receive greater rewards the more times your draft deck wins. At 7 wins you will always earn a Gauntlet Ticket redeemable for one free Gauntlet run.
Please give the next couple Gauntlet Days a thorough beta testing beatdown and let us know your feedback. Thanks!
USABILITY CHANGES

When attacking with a unit, we will show a "kill indicator" that should highlight which units will die as a result of the attack (the kill indicator still needs a bit of work on some edge cases where it's hard to predict what will die due to ability interactions).
Improved card text around movement vs teleportation.
Added the ability to search cards in your collection by 'new' to see which cards you have recently obtained.
Crafting/Disenchanting a card will PROMPT you to confirm before executing. Hopefully we'll see fewer accidental disenchants.
LIGHTING AND VISUAL FX IMPROVEMENTS
We have taken some time this week to address some feedback and make improvements to visual effects in Duelyst
Bloom effects have been reworked to transition smoothly, reduce popping, add a slight motion trail, and react more smoothly to lighting effects
We have also added Bloom Strength to the settings settings as a slider which lets you control the strength of bloom effects
Added a new visual effect to the engine which enables styling the deck select screen background to correspond with your selected faction
Improved lighting engine to better account for projection
Fixed issues with lighting positioning being incorrect on smaller resolutions
Fixed bugs with attack targeting effects flashing in and out and sometimes being the wrong color
TECHNICAL CHANGES

We've made a number of changes to our network code that should improve network performance by up to 50% for connections with slow download speeds.
We've made some changes to the launcher content / update delivery that should alleviate issues where update downloads were getting stuck at 99%.
BUG FIXES AND MINOR CHANGES
Fixed a bug where stats wouldn't show when selecting units/cards until the mouse was moved
Fixed an issue that caused players not to be taken to the main menu after registering an account
Fixed an error where the opponent general in the OTK Challenge "Dead Center" wouldn't do enough damage to finish you and reset the board


IP属地:上海1楼2015-11-06 13:40回复
    可惜英文不行


    IP属地:河南来自Android客户端2楼2015-11-06 18:06
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      好炉石……


      来自Android客户端3楼2015-11-06 18:26
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