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海豚升三级后,每次攻击发射几个超声波?

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ini上面明明有Burst=2,但是游戏里只有一个超声波,而且伤害完全没有增加
而且海豚升到一级时,和普通海豚比没有任何变化
这是哪里出了问题吗,我记得以前玩的时候三级海豚是发两个超声波的


IP属地:辽宁1楼2014-08-18 20:50回复
    没发现这问题。。。有时间看看


    IP属地:安徽来自Android客户端2楼2014-08-18 21:53
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      实践出真知懂吗?别把不认识代码的问题发出来。


      IP属地:陕西来自手机贴吧3楼2014-08-18 22:23
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        看看这句代码前面有没有;


        IP属地:广西来自iPhone客户端4楼2014-08-18 22:35
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          [SonicZapE]
          Damage=8
          AmbientDamage=15
          ROF=80
          Range=6
          Projectile=Sonic
          Speed=100
          Warhead=SonicWarhead
          Report=DolphinAttack
          IsSonic=Yes
          Burst=2
          DecloakToFire=no
          这是代码
          而且[DLPH]下的这句也有问题
          VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
          海豚升到一级后,攻击速度和伤害完全没变,生命值好像也是
          @vcmvrU


          IP属地:辽宁5楼2014-08-19 02:43
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            ;Dolphin
            [DLPH]
            UIName=Name:DLPH
            Name=Dolphin
            NotHuman=yes
            Prerequisite=GAYARD,GATECH
            Primary=SonicZap
            NavalTargeting=5
            LandTargeting=1
            FireAngle=64
            Category=AFV
            Strength=200
            Naval=yes ;GS
            Armor=light
            TechLevel=5
            Underwater=yes
            Sight=4
            GuardRange=4
            Sensors=yes
            SensorsSight=8 ;4
            Speed=8
            CrateGoodie=no
            Owner=British,French,Germans,Americans,Alliance
            AllowedToStartInMultiplayer=no
            Cost=500
            Soylent=500
            Turret=no
            Points=15
            ROT=6
            ;Crusher=yes
            Crewed=no;ok
            Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
            VoiceSelect=DolphinSelect
            VoiceMove=DolphinMove
            VoiceAttack=DolphinAttackCommand
            VoiceFeedback=DolphinFear
            DieSound=DolphinDie
            Locomotor={2BEA74E1-7CCA-11d3-BE14-00104B62A16C};{4A582741-9839-11d1-B709-00A024DDAFD1}
            SpeedType=Float
            MovementZone=Water
            ThreatPosed=20; This value MUST be 0 for all building addons
            Accelerates=true
            VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
            EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
            ;TooBigToFitUnderBridge=true
            Cloakable=yes
            CloakingSpeed=1
            TypeImmune=yes
            Organic=yes
            ;NoShadow=yes
            WalkRate=4 ; these two are needed because unit as sprite is terribly hack. Doing units as infantry with DoControls could be considered
            IdleRate=8 ; power of two helps performance (mod). "How much slower should I animate when stopped? 1/x"
            ElitePrimary=SonicZapE
            Size=15
            IsSelectableCombatant=yes
            ; Sonic Zap
            [SonicZap]
            Damage=4
            AmbientDamage=10
            ROF=120
            Range=6
            ;Projectile=Null
            Projectile=Sonic
            Speed=100
            Warhead=SonicWarhead
            Report=DolphinAttack
            IsSonic=Yes
            DecloakToFire=no
            ;AntiUnderwater=yes
            [SonicZapE]
            Damage=8
            AmbientDamage=15
            ROF=80
            Range=6
            ;Projectile=Null
            Projectile=Sonic
            Speed=100
            Warhead=SonicWarhead
            Report=DolphinAttack
            IsSonic=Yes
            ;AntiUnderwater=yes
            Burst=2
            DecloakToFire=no
            ; virtual projectile for dolphin sonic attack
            抛射体[Sonic]
            ;AG=no ;gs New naval targeting makes this unneeded, and it is knida wrong in theory anyway (ground and water are confused enough without this one*s help)
            ;AS=yes
            Level=yes
            ; warhead for the sonic zap
            弹头[SonicWarhead]
            ;Spread=2
            CellSpread=.1
            PercentAtMax=1
            Wood=yes
            Verses=100%,100%,100%,100%,80%,80%,100%,60%,60%,100%,100%
            ;Verses=100%,100%,80%,40%,60%
            InfDeath=3
            Rocker=yes
            ProneDamage=50%
            Sonic=yes
            自己看吧


            IP属地:安徽本楼含有高级字体6楼2014-08-19 18:41
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              音波武器粒子武器burst无效,都散了吧


              IP属地:广东来自iPhone客户端7楼2014-08-19 18:55
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                古七真


                IP属地:江西来自Android客户端8楼2014-08-19 22:15
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